Post by ☾ XYKIJUN - Xyキジュン ☽ on Oct 5, 2017 11:08:40 GMT
I did all the graphics, sometimes with the help of external pictures. I used sound effects from other Famicom / N.E.S games, and later, I'll try to make the musics.
Click there if you want to have a try : www.mediafire.com/file/0eqhfccywjmx019/STARDIVARIUS+-+INSTALL.EXE
INFORMATION FROM THE AUTHOR :
- I - TITLE
The use of space as main environment is a reference to most of the first video games ever ( Towards end of 1960's, beggining of 1970's ), as well as througout the following decenies.
The list of these famous video games is huge, we can find for instance : Space Invaders, Galaga, Galaxian, Spacewar !, Asteroids, Bosconian, Galaga 88', so on and so on ... !
Like all these games, Stardivarius is also an arcade game. Nevertheless, since it is not developped with programing language, this game will introduce a "so-called 8-bit".
Why ? Well, the graphics look 8-bit, but without any hardware limitation.
- II - GAMEPLAY
The game is in 2D. It first ressembles Rockman / Megaman first game. Indeed, you have the choice to select a level :
- III - UTILITIES
Lots of bonuses roams the stages. You'll find standard power-ups : Like the fast shot, 8-directionnal shot, the explosive notes and the split notes.
The two first are self-explanatory. The explosive notes blast off after 1 second, their deflagration can do heavy damage. On other hand, the last power-up allow you to shoot 3 small notes in the 4 directions, then 12 notes in total. They're powerless though.
Like in Castlevania, you can find and use secondary weapons : The crotchet shot, the fermata spell, the scale attack and the music magic.
All of these costs magic units, you can collect them via bonuses which have the "C+", "C++" and "C+++" symbols.
Yes, it's time to create games, but not just levels. I'd like to make some 16-bit as well.
Also, since ZUN greatly inspired me, I'd like to do something like Touhou in the future, but mostly about characters and places. But that's for probably far future ?